Bisaya Island FFXIV RP (a Lexa.Us project)

Located near the Ruby Sea

A Brief Account of Bisaya Island— its shores, its markets, and its most particular spirits.

Here are recorded the coves of clear water, the lanes of lantern trade, and the old stories that persist, whether remembered kindly, or remembered at all.

>30
beaches (entered into record)
∞
snacks (contested figure)
1
haunted lighthouse (denies all claims)

Plate Note: Dalakit Cove

At golden hour the waters appear as glass; at other hours they appear as water. The locals say the breeze carries blessings (and also chismis, or gossip).

Sunset Cove Rumour
Marginal note: This page is made for lore and linking biographies. Replace text freely—the form remains sound.

Notable Residents

Noted here are common folk and folklore.

Civets

It's easy to confuse a civet with a Miqo'te. Civets are very lean and nimble. A certain scent radiates from them, but it's up to the person if it's a fragrance or stench. Coffee cherries and sweets can be their favorite food.

Tamawo

These are similar beings to Moogles or fairies. They can shapeshift and turn invisible. Depending on the tamawo's mood, you may find flowers or rocks being thrown at you. If somebody makes a tamawo upset, the person can get very sick.

Diwata

As physical manifestations of ginhawa, diwata are quite powerful as they are petty. Akin to Elementals in Gridania, diwata are representations of the land, sky, and sea. While usually benevolent, disrespect to the environment can incur their wrath. Diwata are appeased by offerings.

Diversions & Customs

Choose your disposition: quiet, bold, or “I agreed to something and now there is incense.”

Food Crawl Passport

Collect stamps from small stalls—complete the circuit and you earn a mystery snack (risk: delicious).

Family Budget Delicious

Folklore Walking Tour

Guided accounts through old lanes, with stops for offerings, photographs, and respectful giggling.

Lore Easy Night

Coral-Glass Workshop

Make a keepsake from sea-tumbled glass and learn why the island says “thank you” to the ocean before asking it for more.

Craft Souvenir Calm

Stormwatch Hill

A safe lookout for dramatic weather and dramatic thoughts. Recommended for those who feel destined.

Views Photo Wind

Short Guide for the Traveler

For those who skim: the necessary points, set in order.

Island Snapshot

Best time to arrive
Dry season for beaches; rainy season for cafĂŠs and heavier storytelling.
Getting about
Footpaths, trikes, small ferries, and the occasional “follow the lanterns.”
Etiquette
Ask before touching shrines. Tip your aunties. Praise someone’s cooking.
Safety
Swim with a companion; respect cliffs; do not argue with the lighthouse.

Illustrated Map (Placeholder)

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On Ginhawa, and the Aether of the Isle

A short glossary for those who would understand what the locals mean by “breath made well.”

What is Ginhawa?

Ginhawa is spoken of as easy breath: relief in the chest, the return of steadiness, the feeling that one’s spirit is no longer clenched. It is not merely comfort, it is the condition of being unburdened enough to live properly.

  • In the body: calmer breathing, softened tension, restored appetite and sleep
  • In the spirit: safety, belonging, and “I can keep going”
  • In the community: harmony that is practical (food shared, laughter returned)

How it Relates to Aether

In the island’s account, aether is the world’s living substance—tide, wind, and will made tangible. Ginhawa is how that substance is felt when it moves through a person cleanly: breath aligned, emotions unknotted, and the self no longer “noisy.”

Thus, where aether is the current, ginhawa is the ease of sailing. A place heavy with grief, fear, or conflict is said to have “thick air” (aether that drags). A place tended with care, ritual, rest, laughter, and honest meals—has “light air” (aether that carries).

Breath Balance Aetherflow

Persons of Note

These are set down for the traveler’s benefit, with certain cautions in the margins.

Tang

Keeper of a Sari-Sari Store • Babaylan • Purveyor of “normal” goods

Tang keeps a small corner of commerce where the shelves are orderly, the gossip is not, and the customer is always correct (until proven otherwise). She sells staples and sweets, and (if one asks politely) charms so practical they become suspicious.

Marginal note: When Tang says, “It is only a little blessing,” do not attempt to haggle. The blessing will listen.

Trade Ritual Good trouble

Footnote: If you leave with extra snacks you did not purchase, it is customary to say thank you anyway.

Sunny

Tamawo • Patron of mischief • Unbothered witness of everything

Sunny appears as though she had always been there, and one is merely late in noticing. She favors the old lanes, the sweet smoke of incense, and the exact moment a person realizes they have been flirting with danger (or a bargain).

Marginal note: Sunny may offer “help.” Accepting it is safe; understanding it is optional.

Folklore Guardian Chaos (polite)

Footnote: If you hear laughter behind you on an empty road, continue walking with confidence. (Do not run. She will be offended.)

To Make Ready

A simple course for visitors, venue nights, and plot hooks alike.

Suggested Course of One Day

  1. Morning: Dalakit Cove; coral-glass making; sea air to clear the head
  2. Afternoon: the snack circuit; a necessary nap (the island insists)
  3. Evening: Night Market Row; lantern walk; trade and tall tales
  4. Late: Lighthouse overlook; be respectful to the wind

OOC

Hi! You can call me Tang, Sunny, or Lexa! I operate in the EST timezone. Looking for comedy, whimsical, and/or slice-of-life RP! While I'm 21+, I prefer that my RP is PG-13.

My characters are inspired by Philippine mythologies, specifically Hiligaynon!